Lecture III: Experiencing Prototyping

The last lecture on prototyping was in the area of what does it mean to experience your object and how can you use different methods in order to gain the needed insights for your final design. 

My group was given the task to discuss and experience the prototyping of a newly innovative interface that is used mainly for media purposes and that it is tangible and foldable. We chose paper in order to carry out this task and experience the different sizes. We regarded its size attribute as a valuable insight as this will carry out important design decisions. We folded an A4 paper in different sizes and we each try to use it for accessing different digital mediums: newspaper, social media, email or planning your schedule. We discovered that half of the A4 size would best fit a smooth interaction. In our testing this gave us the best experience while also being able to carry out other tasks such as carrying a cup of coffee or turning on the light. The foldable feature of our prototype was, however, the main focus in our group. We argued that such an in-built interaction must be assigned to an important step in the flow of actions such as turning on or turning off the device. Assigning this to a trivial action such as switching pages or switching accounts would transform the object itself into a high-end, difficult to use gadget that will limit the target group. The weight and thickness aspects were also tied up to valuable insights. Using our folded A4 paper outside in the wind, we discovered that a thickness of four papers glued together will offer the safe experience of not having it be affected by external elements such as the weather. Last, but not least we discussed the possible interactions that will integrate well in our object. 

It is most surely a valuable exercise and we got some hands on experience on how to work with paper as a prototype. It surely did minimise my underestimation of working with basic materials for the design of complex objects. 

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