Final essay below:
Over the last four weeks, we have been introduced to physical prototyping in connection to different tools such as computational development and digital media. If previously, we have been faced with the challenge of creating low-fidelity prototypes in our design processes, in this course we had the chance to go more in depth of what it actually means to take our idea into physicality, how to experiment with different materials and mediums and how to successfully distribute the functionalities of the object in question, in order to obtain a holistic view of the project.
What do prototypes prototype represented the main challenge in all our experiments, I believe. And if we started this with simple materials such as cardboard and copper, we did reach the level of having to design and plan a prototype using well established video content. The wonders of Arduino as a computational environment used in connection to basic crafting skills took us to a new extent and challenged us as designers to see new possibilities. Creating an external controller and connecting it to Arduino or Processing programming language represented for me a high point of interest in this course. Following, ideation sessions and video production planning over how to transmit in the best ways the user values of an interactive shape changing object represented the real challenge of these four weeks of instruction.
After the completion of these assignments, I am really able to draw a line and question what does it actually mean to transform your idea into a physical object. As I have been faced with big question marks on how to fully integrate all features into a tangible prototype, I can draw on this many lessons. First of all, simple thinking will never fail you. Initially, when trying to create a version of our shape changing interactive artwork, I would consider building up a frame from a solid material with a white canvas that bends on the edges and on which a visual expression is projected and programmed to react to your body movement. I have discovered that prototyping does not work this way. In a project where very different and complex features are to be integrated, it is a must that you first experience with each one of them individually. There is no doubt in the advantages of experimenting with one feature transposed into different physical forms and testing these to their biggest extent. Only after understanding each one of these in depth, you are able to meet the final challenge of connecting them in order to achieve a qualitative and functional prototype. Second of all, never underestimate the powers of simple materials. As experienced in our first challenge, tools such as paper and cardboard will really help you gain some valuable insights of what it actually means to interact with your object, exactly as Houde and Hill defines this experience as “the look and feel” of the object. And most of the times, this feel will hold the most valuable lessons in the design process.
The biggest milestones in prototyping experiences are represented by first understanding the person you are designing for, the existing situation of the industry your design is about to be placed into, the need of design exploration of your idea and how to successfully communicate these to your audience, guidelines formulated by Buchenau and Suri. When faced with limited resources and only two weeks of time span, I was faced with the challenge of having to find the balance between all of these aspects. Which detail needed most attention, was one of my main questions. As an end assessment, I can conclude that we spent too much time in ideation sessions, trying to come up with the perfect working system for our object and getting ourselves lost in below the surface questions that will not serve the final goal of the task. Even though, we were at all times aware that this is a complex object, we did chose to take the challenge and make the most out of it. In this way, I did enjoy the process and it was pretty awarding to see a final product at the end of our hard work.
With little prior knowledge of video as a communication medium, I did discover some new and interesting softwares that sustain your work in the same means static digital design does. It is really fascinating how the combination of wording, audio and imagery can transmit your idea through triggering different types of feeling in the viewer. Our video prototype mostly triggered confusion in the majority of its viewers, something that I was mostly concerned about when carrying out the video editing tasks. In our video prototyping sessions, we chose to separate everything and showcase the main qualities of the object: shape, motion and interactivity and film as such representational video of our experimentation with the object itself.
This course offered me the opportunity of experimenting with the innovative ability of an object to change its form and transform itself into an immersive experience. Even though we are talking of an art object or simply of a drinking cup, it represents in an abstract way the new thinking designers should relate to. We are no longer constrained to technical limitations that will make us see objects as static and singled use and it is our duty to continue this process and discover new ways of creating. I keep this project in the archive of things I would like to gain more knowledge on and I do hope that through constant research I will be able to successfully transcend our idea in a fully functional prototype.